Epic Games
Prop Hunt Game and Template
This game was developed to be a fun example of what you can create with more advanced Verse programming. I optimized code in Prop Hunt for performance and ease of understanding. This meant using Verse’s structured concurrency and inheritance features. I also wrote documentation explaining the Verse code used in the game.
Learn The Basics of Writing Code In Verse, Lessons and Exercises 1-9
I wrote many of these lessons and all the exercises, including the code. This was a really fun challenge since the lessons needed to explain a new programming language to new programmers, and the exercises needed to do something interesting in Fortnite.
Other Documentation For the Verse Language
Defer A document describing the defer expression in the Verse language. Defer executes code right before exiting the current scope.
Type Casting and Conversion A document describing how to do type casting and conversion in Verse.
Debug Draw A document describing how to use the Verse debug draw API within UEFN.
Verse Code Style Guide The official Verse code style guide. I contributed to this guide and ensured that the code examples in our documentation adhered to it.
VHB
My Street
I’m really proud of this application I built as part of a two person development team. We worked with safety experts to create an app that ingests crash data and generates a heat map of areas with a high risk of pedestrian crashes. We also created custom algorithms to recommend countermeasures based on calculations from the uploaded data combined with publicly available datasets.
Cultural Resource Information System, State of Hawaii
This is a custom, full-stack Angular application with a C# ASP.NET RESTful API and SQL database. I touched every part of this stack in development.
MassDOT Crash Data Portal
I worked directly with our client, MassDOT, to gather and implement requirements. I worked mostly on the front-end creating the UI and dynamic charts and graphs.